I've been wanting to participate for the last few Ludum Dares, but never actually got around to doing anything about it. But this time, the Jam falls right in the middle of my two-week break before school starts up again. So this weekend I'm going to finally make a Ludum Dare video game. I'll be editing this post and showing the progress I'm making.
My main tool will be Unity 3D (free version). I'll use Blender for 3D models, and GIMP or possibly FireAlpaca for image editing? I might use this tutorial to get a base first-person 3D environment, then see where it goes from there.
1 1/2 hours left until the theme is announced and the competition starts! Wish me luck!
FRIDAY
The theme has been announced! It is "Connected Worlds". I'm toying with a 4-Dimensional game I really like... time for some planning!
I've decided to go ahead with my idea of a 4-dimensional tank shooter. Spent some time brainstorming and jotting ideas down, and I think I have enough to start making the game. I fiddled around and modeled a semi-complex battleground on which the game will take place. I imported it into Unity (the game engine), added a bit of lighting and took an aerial screenshot.
It's difficult to make everything out, I'm afraid (there are ramp tunnels leading to the platforms in the top-left and bottom-right corners).
The next steps will be to program the player, the controls, and make sure you can move around the arena. Further to-do list includes
- Enable player to shoot projectiles and destroy enemies
- Figure out inter-dimensional travel (I already have some ideas on how to make this work)
- Start/Game Over screens
- Enemy AI
It's midnight, so... time for sleeping.
SATURDAY
Mostly procrastinated today. I got the controls set up, so you can move around and check out the entire level.
Best case scenario: I have a 4D Tank Shooter by Monday evening. Worst case scenario, I don't, but I have a base to build off of, and can continue working on it.
SUNDAY
Fine tuned a few controls. Basically didn't spend much time on it at all.
MONDAY
Had a job interview. Got hired. Didn't get the game finished before the deadline. But I made enemy tanks in Blender.
And here they are in the game world, just waiting to get blown up.
So. Ludum Dare is over. I was unable to finish a game in time. But I did more than I ever have for a Ludum Dare Jam. I didn't put in enough hours, so I know what to do for next time. I've never programmed in C# before, so now I have a bit of experience. And I have a project which I can work on for the future. So while I "failed" at Ludum Dare, this was definitely a success, and there's plenty of potential.



